BattleCorps:/BattleShop
BattleCorps
FICTIONNEWSCOMMUNITYGALLERY


inline frames required to log in.
osCommerce My Account  Cart Contents  Checkout  
Catalog » Sourcebook Pre-Orders » CAT26101 My Account  |  Cart Contents  |  Checkout   
Jump to:
Categories
Fiction Subscriptions (3)
Free Downloads! (16)
Star Challengers-> (3)
BattleTech-> (244)
Casual Games (3)
Leviathans (9)
Shadowrun-> (142)
Paints & Supplies->
Subscriber Exclusives->
Charity Work
Sourcebook Pre-Orders (13)
CD Burning & Archiving
Category Bestsellers
01.Jihad Hot Spots: 3076 (Book Only)
02.Handbook: Major Periphery States (Book Only)
03.Jihad Hot Spots: 3076 (Book & PDF Combo)
04.Masters & Minions: The StarCorps Dossiers (Book)
05.Historical: Operation Klondike (Book & PDF Combo)
06.Running Wild (Book Only)
07.Running Wild (Book & PDF Combo)
08.Masters & Minions: The StarCorps Dossiers (Book & PDF Combo)
09.Handbook: Major Periphery States (Book & PDF)
10.Dawn of the Artifacts: Midnight (Book & PDF Combo)
Vendors
Shopping Cart more
0 items
Reviews more
Write ReviewWrite a review on this product!
Vendor Info
Catalyst Game Labs Homepage
Other products
Quick Find
 
Use keywords to find the product you are looking for.
Advanced Search
Running Wild (Book Only)
[CAT26101]
$29.99

GO WILD!

Some people like to talk about the peace and tranquility of nature. Their eyes glaze over, and they rave about cool breezes, fresh air, and flittering butterflies.

They’re not paying attention, and that makes them easy pickings for any of the predators, including me. The Sixth World’s a place of eating or being eaten. Sometimes the critters are waiting deep in the jungle; other times they’re hiding in your bedroom closet.

Proving you’re the fittest only ends when you aren’t anymore. Know your prey—it’s the only way to catch them. But remember, you just might be something’s prey too.

Running Wild is a sourcebook for Shadowrun, Fourth Edition. It presents a detailed overview of the animals, spirits, and other non-metahuman entities that dwell in the Sixth World: from mundane animals that have survived the incursions of mankind, to paranormals that have Awakened, to emergent animals that have found their own ways to embrace the Matrix, to the spirits and feral AIs that may not even acknowledge metahumanity. Game rules and mechanics are provided for these beings and their unusual abilities, but so are rules for characters to interact with, to augment, and to train the critters presented. Every living being is constantly in search of its ecological niche, Running Wild can make a campaign home to hundreds of them.

This product was added to our catalog on Saturday 18 July, 2009.
Reviews Write Review
Customers who bought this product also purchased
Sixth World Almanac (Book)
Sixth World Almanac (Book)
Corporate Guide (Book)
Corporate Guide (Book)
Corporate Guide (Book & PDF Combo)
Corporate Guide (Book & PDF Combo)
Dawn of the Artifacts: Midnight (Book)
Dawn of the Artifacts: Midnight (Book)
Vice (Book)
Vice (Book)

BattleCorps BattleTech Fiction 3 Month Subscription
  Thursday 09 September, 2010